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Laboratorio · where it starts

To see if our engravings could become a game.

«We were designing the new site, with its mountain engravings. I wondered whether that world could become a game like LIMBO: darkness, light, two people tied to the same rope. Nobody reaches the summit alone.»

Stefano MainardiCreative direction · tells L’ultima scintilla

Arrows or A D to walk, Shift to runSpace to jumpClick or L for the headlampC to call your partnerIt also opens from the glowing dot on the summit of the footer.F for full screen, Esc to leave it

How I approached itTwo headlamps, real shadows, snow and mist in the beams

«I did the creative direction in a single conversation with an AI assistant: I decided, AI made every idea testable at once. Studied references, LIMBO and INSIDE for the atmosphere, the GDC talks on Celeste and INSIDE for the jump and the light. I sent back everything that did not convince me: the flat background, the logo stuck on top.»

Prova a fare un concept adesso, ma la cosa che stupirebbe davvero è rimanere con la stessa grafica delle nostre illustrazioni, avere effetti di luce e che sia divertente.

The first request
What came outThe 3D symbol lighting up and casting the signal

«Nine chapters on a glacier at night, a real rope, the red light and the blue one, binaural sound, the Spark beacon rebuilt in 3D that lights up again on the summit.»

L’ultima scintilla.
Built with
WebGL, Web Audio, Claude
Runs on
The browser, phones too
Needs
Headphones, ideally
Status
Playable